DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: b764b2150cb7a3f64fb03177893ab0b6ed650674 deck-builder/client/src/api/game/join.rs -rw-r--r-- 501 bytes
b764b215Jonni Liljamo feat(client): player state, state change command 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{NetworkingOptions, post_request_auth};

// NOTE: this response isn't actually used
pub type JoinResponse = Result<String, ()>;

pub fn join(no: &NetworkingOptions, game_id: &str) -> JoinResponse {
    let res = post_request_auth!(no, &format!("/game/{}/join", &game_id), &{});

    Ok(res.text().unwrap())
}