DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: ad65acb8d46b59bcf2d0881c56d0453773a467c9 deck-builder/client/src/main.rs -rw-r--r-- 4.1 KiB
ad65acb8Jonni Liljamo feat(client): center main menu 1 year, 9 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{
    app::AppExit,
    prelude::*,
    window::{CompositeAlphaMode, CursorGrabMode, PresentMode, WindowResizeConstraints},
};
use bevy_console::{ConsoleConfiguration, ConsolePlugin, ToggleConsoleKey};
use bevy_inspector_egui::quick::WorldInspectorPlugin;
use iyes_loopless::prelude::*;
use naia_bevy_client::{Client, ClientConfig as NaiaClientConfig, Plugin as NaiaClientPlugin};

use laurelin_shared::server::protocol::protocol;

mod cfg;
mod constants;
mod plugins;
mod runtime;
mod util;

// NOTE: lua things, currently not in use
//use bevy_mod_scripting::prelude::*;
//mod lua;

/// Used to control the state of the game
#[derive(Debug, Clone, Eq, PartialEq, Hash)]
pub enum GameState {
    Splash,
    Loading,
    MainMenu,
    Game,
}

fn main() {
    let mut app = App::new();

    app.add_plugins(DefaultPlugins.set(WindowPlugin {
        window: WindowDescriptor {
            width: 1280.,
            height: 720.,
            position: WindowPosition::Centered,
            monitor: MonitorSelection::Primary,
            resize_constraints: WindowResizeConstraints {
                min_width: 1280.,
                min_height: 720.,
                max_width: 3840.,
                max_height: 2160.,
            },
            scale_factor_override: Some(1.),
            title: "Deck Builder".to_string(),
            present_mode: PresentMode::Fifo,
            resizable: false,
            decorations: true,
            cursor_visible: true,
            cursor_grab_mode: CursorGrabMode::None,
            mode: WindowMode::Windowed,
            transparent: false,
            canvas: None,
            fit_canvas_to_parent: false,
            alpha_mode: CompositeAlphaMode::Auto,
        },
        ..Default::default()
    }));

    app.add_plugin(WorldInspectorPlugin);
    app.add_plugin(ConsolePlugin);
    app.insert_resource(ConsoleConfiguration {
        keys: vec![
            ToggleConsoleKey::KeyCode(KeyCode::F1),
            ToggleConsoleKey::KeyCode(KeyCode::F13),
        ],
        ..Default::default()
    });

    //app.add_plugin(ScriptingPlugin).add_plugin(lua::LuaPlugin);

    app.insert_resource(cfg::CfgDirs(
        directories::ProjectDirs::from("com", "liljamo", "deckbuilder")
            .expect("failed to get project directories"),
    ));

    app.insert_resource(cfg::CfgSettings::default())
        .insert_resource(cfg::CfgUser::default())
        .insert_resource(cfg::CfgDev::default());

    app.add_startup_system(setup)
        .add_loopless_state(GameState::Splash);

    app.add_plugin(plugins::config::ConfigPlugin)
        .add_plugin(plugins::phases::splash::SplashPlugin)
        .add_plugin(plugins::phases::loading::LoadingPlugin)
        .add_plugin(plugins::menu::MenuPlugin);

    // Lastly, add in runtime data structs
    //app.insert_resource(runtime::menu::RTDMenu::default())
    //    .insert_resource(runtime::game::RTDGame::default());

    // Networking
    app.add_plugin(NaiaClientPlugin::new(
        NaiaClientConfig::default(),
        protocol(),
    ))
    .add_plugin(plugins::networking::NetworkingPlugin);

    // Graceful exit
    app.add_event::<GracefulExit>()
        .add_system(handle_graceful_exit);

    app.run();
}

fn setup(mut commands: Commands) {
    // Spawn a camera
    commands.spawn(Camera3dBundle::default());
}

/// Utility function do despawn an entity and all its children
pub fn despawn_screen<T: Component>(to_despawn: Query<Entity, With<T>>, mut commands: Commands) {
    for entity in &to_despawn {
        commands.entity(entity).despawn_recursive();
    }
}

pub struct GracefulExit;

/// Graceful exit, disconnects client cleanly before closing
pub fn handle_graceful_exit(
    mut ev: EventReader<GracefulExit>,
    mut app_exit_events: EventWriter<AppExit>,
    mut client: Client,
) {
    for _ in ev.iter() {
        if client.is_connected() {
            client.disconnect();
        }

        app_exit_events.send(AppExit);
    }
}