/*
* This file is part of laurelin/client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::{diagnostic::FrameTimeDiagnosticsPlugin, prelude::*};
use bevy_editor_pls::{controls, EditorPlugin};
pub struct DevPlugin;
impl Plugin for DevPlugin {
fn build(&self, app: &mut App) {
app.add_plugin(EditorPlugin)
.insert_resource(editor_controls())
.add_plugin(FrameTimeDiagnosticsPlugin::default());
}
}
fn editor_controls() -> controls::EditorControls {
let mut editor_controls = controls::EditorControls::default_bindings();
editor_controls.unbind(controls::Action::PlayPauseEditor);
editor_controls.insert(
controls::Action::PlayPauseEditor,
controls::Binding {
input: controls::UserInput::Single(controls::Button::Keyboard(KeyCode::Q)),
conditions: vec![controls::BindingCondition::ListeningForText(false)],
},
);
editor_controls
}