DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 9bd1c06d7f0f13992e8df7c7f91f69ea80cf37d0 deck-builder/client/src/plugins/game/ui/mod.rs -rw-r--r-- 7.0 KiB
9bd1c06dJonni Liljamo feat(client): PlayerCamera component, position it 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use bevy_egui::{egui, EguiContexts};

use crate::{plugins::{GameDetailsCallEvent, GameActionCreateCallEvent}, Global, api::game::{Action, Command, Game}, game_status::{Card, PlayerState}};

use super::GameData;

pub fn ui(
    mut commands: Commands,
    mut contexts: EguiContexts,
    global: Res<Global>,
    mut game_data: ResMut<GameData>,
    mut details_ev_w: EventWriter<GameDetailsCallEvent>,
    mut create_action_ev_w: EventWriter<GameActionCreateCallEvent>,
) {
    egui::Window::new("Game Details")
        .show(contexts.ctx_mut(), |ui| {
            let Some(game) = &game_data.game else {
                // early return if game is None
                return;
            };
            let Some(status) = &game_data.game_status else {
                if game_data.parsing_data {
                    // early return if game_status is None, and we're parsing it
                    return;
                }
                // game_status is None, but we're not parsing it...
                // should be unreachable, I think?
                return;
            };

            if ui.button("Refresh").clicked() {
                details_ev_w.send(GameDetailsCallEvent {
                    game_id: game_data.game.as_ref().unwrap().id.clone(),
                });
            }

            if status.actions.is_empty() && game.host_id == global.user.as_ref().unwrap().id {
                if ui.button("Init Game").clicked() {
                    // NOTE/FIXME: hardcoded game init
                    hardcoded_init(&game, &mut create_action_ev_w);
                }
            }

            ui.separator();

            egui::CollapsingHeader::new("Game")
                .default_open(true)
                .show(ui, |ui| {
                    ui.label(format!("Host: {}", game.host.as_ref().unwrap().username));
                    ui.label(format!("Guest: {}", game.guest.as_ref().unwrap().username));

                    ui.label(format!("State: {:?}", game.state));
                });

            egui::CollapsingHeader::new("Supply Piles")
                .default_open(false)
                .show(ui, |ui| {
                    for pile in &status.supply_piles {
                        egui::CollapsingHeader::new(&pile.card.name)
                            .default_open(true)
                            .show(ui, |ui| {
                                ui.label(format!("Amount: {}", pile.amount));
                            });
                    }
                });

            egui::CollapsingHeader::new("Log")
                .default_open(false)
                .show(ui, |ui| {
                    egui::ScrollArea::vertical()
                        .max_width(f32::INFINITY)
                        .show(ui, |ui| {
                            for (i, action) in status.actions.iter().enumerate() {
                                egui::CollapsingHeader::new(format!("{}", i))
                                    .default_open(false)
                                    .show(ui, |ui| {
                                        ui.add(
                                            egui::TextEdit::multiline(&mut serde_json::to_string_pretty(action).unwrap())
                                            .code_editor()
                                            .interactive(false)
                                            .desired_width(f32::INFINITY)
                                            );
                                    });
                            }
                        });
                });
        });
}

fn hardcoded_init(
    game: &Game,
    create_action_ev_w: &mut EventWriter<GameActionCreateCallEvent>,
) {
    // first, piles
    create_action_ev_w.send(GameActionCreateCallEvent {
        action: Action::new(
                    &game.id,
                    &game.host_id,
                    &game.host_id,
                    &Command::InitSupplyPile {
                        card: Card {
                            name: "Test Card".to_string(),
                            short_details: vec![],
                            long_details: vec![],
                            cost: 4,
                            actions: vec![]
                        },
                        amount: 10
                    },
                    fastrand::u64(u64::MIN..=u64::MAX)
                    ),
    });
    create_action_ev_w.send(GameActionCreateCallEvent {
        action: Action::new(
                    &game.id,
                    &game.host_id,
                    &game.host_id,
                    &Command::InitSupplyPile {
                        card: Card {
                            name: "Test Card 2".to_string(),
                            short_details: vec![],
                            long_details: vec![],
                            cost: 4,
                            actions: vec![]
                        },
                        amount: 10
                    },
                    fastrand::u64(u64::MIN..=u64::MAX)
                    ),
    });
    create_action_ev_w.send(GameActionCreateCallEvent {
        action: Action::new(
                    &game.id,
                    &game.host_id,
                    &game.host_id,
                    &Command::InitSupplyPile {
                        card: Card {
                            name: "Test Card 3".to_string(),
                            short_details: vec![],
                            long_details: vec![],
                            cost: 4,
                            actions: vec![]
                        },
                        amount: 10
                    },
                    fastrand::u64(u64::MIN..=u64::MAX)
                    ),
    });
    create_action_ev_w.send(GameActionCreateCallEvent {
        action: Action::new(
                    &game.id,
                    &game.host_id,
                    &game.host_id,
                    &Command::InitSupplyPile {
                        card: Card {
                            name: "Test Card 4".to_string(),
                            short_details: vec![],
                            long_details: vec![],
                            cost: 4,
                            actions: vec![]
                        },
                        amount: 10
                    },
                    fastrand::u64(u64::MIN..=u64::MAX)
                    ),
    });

    // second, set a player to the action phase, to start the game
    create_action_ev_w.send(GameActionCreateCallEvent {
        action: Action::new(
                    &game.id,
                    &game.host_id,
                    &game.host_id,
                    &Command::ChangePlayerState {
                        state: PlayerState::ActionPhase,
                    },
                    fastrand::u64(u64::MIN..=u64::MAX)
                    ),
    });
}