DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 8e212372351f7127a2e616c5b1ded3313dee70bb deck-builder/client/src/plugins/async_tasks/req_game_action_create.rs -rw-r--r-- 1.0 KiB
8e212372 — skye feat(client): add seed to action api call, new fn 1 year, 7 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::{Action, CreateActionResponse}},
    NetworkingOptions, plugins::GameData,
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

use super::ParseGameStatusEvent;

#[derive(Component)]
pub struct GameActionCreateCall(Task<CreateActionResponse>);

#[derive(Clone)]
pub struct GameActionCreateCallEvent {
    pub action: Action,
}

async_task_start_call!(GameActionCreateCallEvent, GameActionCreateCall, |ev, no| {
    let res = api::game::create_action(&no, &ev.action);

    res
});

async_task_handle_call!(GameActionCreateCall, |_u0, _u1, response, _game_data, _u2| {
    match response {
        Err(_err) => panic!("login failed, handle me"),
        Ok(resp) => {
            info!("created action {}", resp.id);
        }
    }
});