DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 8db41b3a1e2ad2024db3d194fa35b4c231b2f3b5 deck-builder/client/src/plugins/networking/mod.rs -rw-r--r-- 1.2 KiB
8db41b3aJonni Liljamo feat(client): revamp user details event, send it when needed 1 year, 9 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use naia_bevy_client::ReceiveEvents;

mod systems;
pub use systems::events::{receive, send};

pub struct NetworkingPlugin;

impl Plugin for NetworkingPlugin {
    fn build(&self, app: &mut App) {
        app.add_event::<send::game::GameCreateEvent>()
            .add_event::<send::game::GameAllFormingEvent>()
            .add_event::<send::game::GameMyGamesEvent>()
            .add_event::<send::user::PubUserDetailsEvent>()
            .add_systems((
                send::game::create_event,
                send::game::all_forming_event,
                send::game::my_games_event,
                send::user::pub_user_details_event,
            ))
            .add_systems(
                (
                    receive::connect_events,
                    receive::reject_events,
                    receive::disconnect_events,
                    receive::message_events,
                    receive::tick_events,
                )
                    .chain()
                    .in_set(ReceiveEvents),
            );
    }
}