DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 8ae15449018fddd67a729e1f956eddbb024f909c deck-builder/sdbclient/src/runtime/menu/mod.rs -rw-r--r-- 1.2 KiB
8ae15449Jonni Liljamo feat(sdbclient): get all forming games from api 1 year, 10 months ago
                                                                                
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/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::Resource;

/// Runtime data for use in the menu
#[derive(Resource)]
pub(crate) struct RTDMenu {
    pub play_menu_ui_state: PlayMenuUIState,
    pub waiting_for_create_game_call: bool,
    /// Current game ID, for showing lobby data etc
    pub cur_game_id: String,
}

impl Default for RTDMenu {
    fn default() -> Self {
        Self {
            play_menu_ui_state: PlayMenuUIState::Main,
            waiting_for_create_game_call: false,
            cur_game_id: String::from(""),
        }
    }
}

pub(crate) enum PlayMenuUIState {
    Main,
    CreateGame,
    BrowseGames,
    InLobbyHost,
    InLobbyGuest,
}

impl PlayMenuUIState {
    pub fn display(&self) -> &str {
        match self {
            PlayMenuUIState::Main => "Play",
            PlayMenuUIState::CreateGame => "Create",
            PlayMenuUIState::BrowseGames => "Browse",
            PlayMenuUIState::InLobbyHost => "Lobby (Host)",
            PlayMenuUIState::InLobbyGuest => "Lobby (Guest)",
        }
    }
}