DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 7dc0b6408e5b483729e0a6de96ee76defbae6538 deck-builder/sdbclient/src/plugins/menu/accountlogin/mod.rs -rw-r--r-- 4.8 KiB
7dc0b640Jonni Liljamo chore!(sdbapi): move sdbapi into archived 1 year, 8 months ago
                                                                                
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/*
 * This file is part of sdbclient
 * Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use bevy_console::PrintConsoleLine;
use iyes_loopless::prelude::*;

use futures_lite::future;

use crate::{
    api::{
        self,
        user::{ResponseToken, ResponseUserInfoP},
    },
    cfg::{CfgDev, CfgUser},
    plugins::config::{SaveEvent, SaveEventValue},
};

use super::MenuState;

pub mod ui;

pub struct AccountLoginPlugin;

impl Plugin for AccountLoginPlugin {
    fn build(&self, app: &mut App) {
        app.add_loopless_state(LoginState::None)
            // UI system
            .insert_resource(ui::InputsUserLogin::new())
            .add_system_set(
                ConditionSet::new()
                    .run_in_state(LoginState::Input)
                    .with_system(ui::account_login_ui)
                    .into(),
            )
            // Login system, as in calling the API
            .add_enter_system(LoginState::LoggingIn, start_login_call)
            .add_system_set(
                ConditionSet::new()
                    .run_in_state(LoginState::LoggingIn)
                    .with_system(handle_login_call)
                    .into(),
            );
    }
}

/// Login State
#[derive(Clone, Eq, PartialEq, Debug, Hash)]
pub enum LoginState {
    None,
    Input,
    LoggingIn,
}

struct LoginCallResponse {
    token: ResponseToken,
    user_infop: Option<ResponseUserInfoP>,
}

#[derive(Component)]
struct LoginCall(Task<LoginCallResponse>);

fn start_login_call(
    mut commands: Commands,
    cfg_dev: Res<CfgDev>,
    inputs: Res<ui::InputsUserLogin>,
) {
    let api_address = cfg_dev.api_server.clone();
    let i = inputs.clone();

    let thread_pool = AsyncComputeTaskPool::get();
    let task = thread_pool.spawn(async move {
        let token_response = api::user::token(api_address.clone(), i.email, i.password);

        let mut user_infop_response = None;
        match &token_response {
            ResponseToken::Valid(res) => {
                user_infop_response = Some(api::user::userinfop(
                    api_address,
                    res.token.clone(),
                    res.id.clone(),
                ));
            }
            ResponseToken::Error(_error) => {}
        }

        LoginCallResponse {
            token: token_response,
            user_infop: user_infop_response,
        }
    });
    commands.spawn(LoginCall(task));
}

fn handle_login_call(
    mut commands: Commands,
    mut login_call_tasks: Query<(Entity, &mut LoginCall)>,
    mut inputs: ResMut<ui::InputsUserLogin>,
    mut cfg_user: ResMut<CfgUser>,
    mut save_event_writer: EventWriter<SaveEvent>,
    mut console: EventWriter<PrintConsoleLine>,
) {
    let (entity, mut task) = login_call_tasks.single_mut();
    if let Some(login_call_response) = future::block_on(future::poll_once(&mut task.0)) {
        match login_call_response.token {
            ResponseToken::Valid(res) => {
                console.send(PrintConsoleLine::new(
                    format!("Logged in with: {}", inputs.email).into(),
                ));

                match login_call_response.user_infop.unwrap() {
                    ResponseUserInfoP::Valid(infop) => {
                        *cfg_user = CfgUser {
                            logged_in: true,
                            user_token: res.token,
                            id: res.id,
                            username: infop.username,
                            email: infop.email,
                        };

                        save_event_writer.send(SaveEvent {
                            value: SaveEventValue::User(cfg_user.into_inner().clone()),
                        });

                        commands.insert_resource(NextState(LoginState::None));
                        commands.insert_resource(NextState(MenuState::AccountLoggedIn));
                    }
                    ResponseUserInfoP::Error(error) => {
                        console.send(PrintConsoleLine::new(format!(
                            "Something went wrong with getting the user information after logging in, got error: '{}'", error
                        ).into()));

                        commands.insert_resource(NextState(LoginState::None));
                        commands.insert_resource(NextState(MenuState::AccountLoggedIn));
                    }
                }
            }
            ResponseToken::Error(error) => {
                inputs.error = error.error.description;
                commands.insert_resource(NextState(LoginState::Input));
            }
        }

        // Remove the task, since it's done now
        commands.entity(entity).remove::<LoginCall>();
        commands.entity(entity).despawn_recursive();
    }
}