/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */
use bevy::{
    ecs::{reflect::ReflectResource, system::Resource},
    reflect::Reflect,
};
mod ui;
use laurelin_shared::types::game::GamePub;
pub use ui::*;
#[derive(Default, Resource, Reflect)]
#[reflect(Resource)]
pub struct PlayScreenData {
    pub state: PlayScreenState,
    pub browse_state: PlayScreenBrowseState,
    pub waiting_for_create_game: bool,
    pub waiting_for_all_forming: bool,
    pub waiting_for_my_games: bool,
    #[reflect(ignore)]
    pub all_forming: Vec<GamePub>,
    #[reflect(ignore)]
    pub my_games: Vec<GamePub>,
}
#[derive(Default, PartialEq, Clone, Reflect)]
pub enum PlayScreenState {
    #[default]
    Main,
    CreateGame,
    InLobbyHost,
    InLobbyGuest,
}
impl PlayScreenState {
    pub fn display(&self) -> &str {
        match self {
            PlayScreenState::Main => "Play",
            PlayScreenState::CreateGame => "Create",
            PlayScreenState::InLobbyHost => "Lobby (Host)",
            PlayScreenState::InLobbyGuest => "Lobby (Guest)",
        }
    }
}
#[derive(Default, PartialEq, Reflect)]
pub enum PlayScreenBrowseState {
    #[default]
    Forming,
    InProgress,
    Finished,
}