DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 78241f7b03ec01ef95152797c3c6a821aa4bdc69 deck-builder/client/src/plugins/async_tasks/req_game_mygames.rs -rw-r--r-- 942 bytes
78241f7b — skye feat(client): update action api call, create event 1 year, 7 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::MyGamesResponse}, NetworkingOptions,
    plugins::menu::MenuData,
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

#[derive(Component)]
pub struct GameMyGamesCall(Task<MyGamesResponse>);

#[derive(Clone)]
pub struct GameMyGamesCallEvent;

async_task_start_call!(GameMyGamesCallEvent, GameMyGamesCall, |_ev, no| {
    let res = api::game::my_games(&no);

    res
});

async_task_handle_call!(GameMyGamesCall, |response, menu_data| {
    match response {
        Err(_err) => panic!("my games failed, handle me"),
        Ok(resp) => {
            menu_data.waiting = false;
            menu_data.my_games = resp;
        }
    }
});