DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 77fd1fd8a7607f913111a95f5e57f95ab440375b deck-builder/client/src/plugins/async_tasks/req_game_details.rs -rw-r--r-- 1.2 KiB
77fd1fd8Jonni Liljamo feat(client): finish redo player borrows 1 year, 7 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::DetailsResponse}, NetworkingOptions,
    plugins::{game::GameData, ParseGameStatusEvent},
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

#[derive(Component)]
pub struct GameDetailsCall(Task<DetailsResponse>);

#[derive(Clone)]
pub struct GameDetailsCallEvent {
    pub game_id: String,
}

async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| {
    let res = api::game::details(&no, &ev.game_id);

    res
});

async_task_handle_call!(GameDetailsCall, |_unused, _ihatethis, response, game_data, parse_ev_w| {
    match response {
        Err(_err) => panic!("game details failed, handle me"),
        Ok(resp) => {
            info!("game details for {}", resp.id);
            game_data.game = Some(resp);

            // start data parsing
            game_data.parsing_data = true;
            parse_ev_w.send(ParseGameStatusEvent {
                game: game_data.game.as_ref().unwrap().clone(),
            });
        }
    }
});