/*
* This file is part of laurelin_client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use crate::{
async_task_start_call, async_task_handle_call,
api::{self, game::CreateResponse}, NetworkingOptions,
plugins::menu::MenuData,
};
use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;
#[derive(Component)]
pub struct GameCreateCall(Task<CreateResponse>);
#[derive(Clone)]
pub struct GameCreateCallEvent;
async_task_start_call!(GameCreateCallEvent, GameCreateCall, |_ev, no| {
let res = api::game::create(&no);
res
});
async_task_handle_call!(GameCreateCall, |response, _menu_data| {
match response {
Err(_err) => panic!("game create failed, handle me"),
Ok(resp) => {
info!("created game {}", resp.id);
}
}
});