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~liljamo/deck-builder

ref: 6f6fb6cf5d5da74bf4f8fc516713b1143c4742d7 deck-builder/api/src/models/gamedata.rs -rw-r--r-- 995 bytes
6f6fb6cfJonni Liljamo feat(shared): relocate types, add gamestate consts 1 year, 9 months ago
                                                                                
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/*
 * This file is part of laurelin/api
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use chrono::NaiveDateTime;
use diesel::{Insertable, Queryable};
use serde::{Deserialize, Serialize};
use uuid::Uuid;

use crate::schema::gamedata;

#[derive(Serialize, Queryable)]
pub(crate) struct GameData {
    pub id: Uuid,
    pub created_at: NaiveDateTime,
    pub updated_at: NaiveDateTime,
    pub turn: i16,
    pub host_hand: Option<serde_json::Value>,
    pub host_deck: Option<serde_json::Value>,
    pub guest_hand: Option<serde_json::Value>,
    pub guest_deck: Option<serde_json::Value>,
}

#[derive(Deserialize, Insertable)]
#[diesel(table_name=gamedata)]
pub(crate) struct InsertableGameData {
    pub turn: i16,
    pub host_hand: Option<serde_json::Value>,
    pub host_deck: Option<serde_json::Value>,
    pub guest_hand: Option<serde_json::Value>,
    pub guest_deck: Option<serde_json::Value>,
}