DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 630c54ae68669e6b86a4297edaa1d120a96ceb21 deck-builder/sdbclient/src/plugins/menu/play/ui.rs -rw-r--r-- 2.3 KiB
630c54aeJonni Liljamo fix(sdbclient): andhor login and register windows 1 year, 10 months ago
                                                                                
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/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use bevy_inspector_egui::bevy_egui::{egui, EguiContext};
use iyes_loopless::prelude::*;

use crate::{
    plugins::menu::MenuState,
    runtime::menu::{PlayMenuUIState, RTDMenu},
};

use super::PlayMenuState;

pub(super) fn show(
    mut commands: Commands,
    mut egui_context: ResMut<EguiContext>,
    mut rtdmenu: ResMut<RTDMenu>,
) {
    egui::Window::new(rtdmenu.play_menu_ui_state.display())
        .resizable(false)
        .collapsible(false)
        .anchor(egui::Align2::CENTER_CENTER, egui::Vec2::ZERO)
        .show(egui_context.ctx_mut(), |ui| {
            match rtdmenu.play_menu_ui_state {
                PlayMenuUIState::Main => {
                    if ui.button("Create").clicked() {
                        rtdmenu.play_menu_ui_state = PlayMenuUIState::CreateGame
                    }

                    if ui.button("Browse").clicked() {
                        rtdmenu.play_menu_ui_state = PlayMenuUIState::BrowseGames
                    }

                    if ui.button("Back").clicked() {
                        commands.insert_resource(NextState(PlayMenuState::None));
                        commands.insert_resource(NextState(MenuState::Main));
                    }
                }
                PlayMenuUIState::CreateGame => {
                    if ui.button("Back").clicked() {
                        rtdmenu.play_menu_ui_state = PlayMenuUIState::Main
                    }
                }
                PlayMenuUIState::BrowseGames => {
                    if ui.button("Back").clicked() {
                        rtdmenu.play_menu_ui_state = PlayMenuUIState::Main
                    }
                }
                PlayMenuUIState::InLobbyHost => {
                    if ui.button("Back").clicked() {
                        rtdmenu.play_menu_ui_state = PlayMenuUIState::Main
                    }
                }
                PlayMenuUIState::InLobbyGuest => {
                    if ui.button("Back").clicked() {
                        rtdmenu.play_menu_ui_state = PlayMenuUIState::Main
                    }
                }
            }
        });
}