DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 6022bb94cd385eb2782bd6f63cf636ebab246fb9 deck-builder/sdbclient/src/plugins/menu/play/creategame.rs -rw-r--r-- 1.9 KiB
6022bb94Jonni Liljamo feat(sdbclient): simple runtime data handling 1 year, 8 months ago
                                                                                
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/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use futures_lite::future;
use iyes_loopless::prelude::*;

use belly::prelude::*;
use bevy_console::PrintConsoleLine;

use crate::{
    api::{self, game::ResponseCreateGame},
    cfg::{CfgDev, CfgUser},
};

use super::PlayMenuState;

pub(super) fn setup(mut commands: Commands) {
    commands.add(eml! {
        <body>
            <div c:menu>
                <span c:menutitle>
                    "Create"
                </span>
                <button c:menubutton on:press=connect!(|ctx| {
                    ctx.commands().insert_resource(NextState(PlayMenuState::Main))
                })>
                    "Back"
                </button>
            </div>
        </body>
    });
}

struct CreateGameCallResponse {
    game: ResponseCreateGame,
}

#[derive(Component)]
struct CreateGameCall(Task<CreateGameCallResponse>);

fn start_create_game_call(mut commands: Commands, cfg_dev: Res<CfgDev>, cfg_user: Res<CfgUser>) {
    let api_address = cfg_dev.api_server.clone();
    let token = cfg_user.user_token.clone();

    let thread_pool = AsyncComputeTaskPool::get();
    let task = thread_pool.spawn(async move {
        let create_game_response = api::game::creategame(api_address.clone(), token.clone());

        CreateGameCallResponse {
            game: create_game_response,
        }
    });
    commands.spawn(CreateGameCall(task));
}

fn handle_create_game_call(
    mut commands: Commands,
    mut create_game_tasks: Query<(Entity, &mut CreateGameCall)>,
    mut console: EventWriter<PrintConsoleLine>,
) {
    let (entity, mut task) = create_game_tasks.single_mut();
    if let Some(create_game_call_response) = future::block_on(future::poll_once(&mut task.0)) {
        todo!();
    }
}