DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 579656c6af68146d086a69a844b68e01c5fe6bfb deck-builder/client/src/plugins/menu/ui/play/mod.rs -rw-r--r-- 1.4 KiB
579656c6Jonni Liljamo feat(client, server, shared): implement cookie refreshing 1 year, 9 months ago
                                                                                
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/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{
    ecs::{reflect::ReflectResource, system::Resource},
    reflect::Reflect,
};

mod ui;
use laurelin_shared::types::game::Game;
pub use ui::*;

#[derive(Default, Resource, Reflect)]
#[reflect(Resource)]
pub struct PlayScreenData {
    pub state: PlayScreenState,
    pub browse_state: PlayScreenBrowseState,

    pub waiting_for_create_game: bool,
    pub waiting_for_all_forming: bool,
    pub waiting_for_my_games: bool,

    #[reflect(ignore)]
    pub cur_game: Option<Game>,
    #[reflect(ignore)]
    pub all_forming: Vec<Game>,
    #[reflect(ignore)]
    pub my_games: Vec<Game>,
}

#[derive(Default, PartialEq, Clone, Reflect)]
pub enum PlayScreenState {
    #[default]
    Main,
    CreateGame,
    InLobbyHost,
    InLobbyGuest,
}

impl PlayScreenState {
    pub fn display(&self) -> &str {
        match self {
            PlayScreenState::Main => "Play",
            PlayScreenState::CreateGame => "Create",
            PlayScreenState::InLobbyHost => "Lobby (Host)",
            PlayScreenState::InLobbyGuest => "Lobby (Guest)",
        }
    }
}

#[derive(Default, PartialEq, Reflect)]
pub enum PlayScreenBrowseState {
    #[default]
    Forming,
    InProgress,
    Finished,
}