DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 55edf7345b497aac9ddc9b3c1b466a70502afce3 deck-builder/client-old-for-ref/src/plugins/menu_old/play/joingamecall.rs -rw-r--r-- 2.7 KiB
55edf734 — skye feat(client): add details fields for cards 1 year, 7 months ago
                                                                                
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/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use bevy_console::PrintConsoleLine;

use futures_lite::future;

use crate::{
    api::{self, game::ResponseJoinGame},
    cfg::{CfgDev, CfgUser},
    runtime::menu::{PlayMenuUIState, RTDMenu},
};

use super::JoinGameEvent;

struct JoinGameCallResponse {
    res: ResponseJoinGame,
}

#[derive(Component)]
pub(super) struct JoinGameCall(Task<JoinGameCallResponse>);

pub(super) fn start(
    mut events: EventReader<JoinGameEvent>,
    mut commands: Commands,
    cfg_dev: Res<CfgDev>,
    cfg_user: Res<CfgUser>,
    mut rtdmenu: ResMut<RTDMenu>,
) {
    for _event in events.iter() {
        let api_address = cfg_dev.api_server.clone();
        let token = cfg_user.user_token.clone();
        let game_id = rtdmenu.cur_game.as_ref().unwrap().id.clone();

        let thread_pool = AsyncComputeTaskPool::get();
        let task = thread_pool.spawn(async move {
            let join_game_response = api::game::join(api_address, token, game_id);

            JoinGameCallResponse {
                res: join_game_response,
            }
        });
        commands.spawn(JoinGameCall(task));
        rtdmenu.waiting_for_join_game_call = true;
    }
}

pub(super) fn handle(
    mut commands: Commands,
    mut join_game_call_tasks: Query<(Entity, &mut JoinGameCall)>,
    mut rtdmenu: ResMut<RTDMenu>,
    mut console: EventWriter<PrintConsoleLine>,
) {
    if join_game_call_tasks.is_empty() {
        return;
    }

    let (entity, mut task) = join_game_call_tasks.single_mut();
    if let Some(join_game_call_response) = future::block_on(future::poll_once(&mut task.0)) {
        rtdmenu.waiting_for_join_game_call = false;
        match join_game_call_response.res {
            ResponseJoinGame::Valid(_res) => {
                rtdmenu.play_menu_ui_state = PlayMenuUIState::InLobbyGuest;

                console.send(PrintConsoleLine::new(
                    format!(
                        "Joined game with id: '{}'",
                        rtdmenu.cur_game.as_ref().unwrap().id
                    )
                    .into(),
                ));
            }
            ResponseJoinGame::Error(error) => {
                console.send(PrintConsoleLine::new(
                    format!("Join game failed, got error: '{}'", error).into(),
                ));
            }
        }

        // Remove the task, since it's done now
        commands.entity(entity).remove::<JoinGameCall>();
        commands.entity(entity).despawn_recursive();
    }
}