DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 52e20a058bd65415203bbce44fb27ddcf4d43972 deck-builder/client/src/plugins/async_tasks/req_game_mygames.rs -rw-r--r-- 1004 bytes
52e20a05Jonni Liljamo feat(client): use chrono for game and action times 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::MyGamesResponse}, NetworkingOptions,
    plugins::menu::MenuData,
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

#[derive(Component)]
pub struct GameMyGamesCall(Task<MyGamesResponse>);

#[derive(Clone)]
pub struct GameMyGamesCallEvent;

async_task_start_call!(GameMyGamesCallEvent, GameMyGamesCall, |_ev, no| {
    let res = api::game::my_games(&no);

    res
});

async_task_handle_call!(GameMyGamesCall, |response, menu_data| {
    match response {
        Err(_err) => panic!("my games failed, handle me"),
        Ok(mut resp) => {
            menu_data.waiting = false;

            resp.sort_by_key(|g| g.created_at.clone());

            menu_data.my_games = resp;
        }
    }
});