/*
* This file is part of laurelin/client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::prelude::*;
use crate::{GameState, MainLoop};
pub mod ui;
pub struct MenuPlugin;
impl Plugin for MenuPlugin {
fn build(&self, app: &mut App) {
app.
// Start with no menu. The menu is loaded when the GameState::MainMenu is entered.
add_state::<MenuState>()
.add_system(menu_setup.in_schedule(OnEnter(GameState::MainMenu)))
.insert_resource(ui::connect::ConnectScreenData::default())
.insert_resource(ui::play::PlayScreenData::default())
.add_systems(
(
ui::connect::ui.run_if(in_state(MenuState::Connect)),
ui::menu::ui.run_if(in_state(MenuState::Menu)),
ui::settings::ui.run_if(in_state(MenuState::Settings)),
ui::play::ui.run_if(in_state(MenuState::Play)),
).in_set(MainLoop)
);
}
}
/// Menu State
#[derive(Clone, Eq, PartialEq, Debug, Hash, Default, States)]
pub enum MenuState {
#[default]
None,
Connect,
Menu,
Play,
Settings,
}
fn menu_setup(mut commands: Commands) {
commands.insert_resource(NextState(Some(MenuState::Connect)))
}