DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 3b77fff573d6891ffeac062b831a72008243b8d7 deck-builder/shared/src/api/game/patchstate.rs -rw-r--r-- 932 bytes
3b77fff5Jonni Liljamo feat!(client, server): finish transition to bevy 0.10, and in addition 1 year, 9 months ago
                                                                                
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/*
 * This file is part of laurelin/shared
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use reqwest;
use serde::{Deserialize, Serialize};

use super::{
    types::{Game, GameState},
    APIErrorWrapper,
};

#[derive(Serialize)]
pub struct PostState {
    pub state: GameState,
}

#[derive(Debug, Serialize, Deserialize)]
#[serde(untagged)]
pub enum ResponsePatchGameState {
    Error(APIErrorWrapper),
    Valid(Game),
}

pub fn patch_state(
    api_address: String,
    token: String,
    game_id: String,
    state: GameState,
) -> ResponsePatchGameState {
    let client = reqwest::blocking::Client::new();

    let resp = client
        .patch(&format!("{}/game/{}/state", api_address, game_id))
        .header("Authorization", token)
        .json(&PostState { state })
        .send()
        .unwrap();

    resp.json().unwrap()
}