DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 388ed83bc15216d9b63712cf70482727c0e1a445 deck-builder/client/src/plugins/networking/systems/events/send/game.rs -rw-r--r-- 804 bytes
388ed83bJonni Liljamo chore(client, server, api, shared): fix clippy lints 1 year, 9 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::EventReader;
use laurelin_shared::server::{
    channels::DataRequestChannel,
    messages::{DataRequest, DataRequestType},
};
use naia_bevy_client::Client;

use super::data_request;

pub struct GameCreateEvent;
data_request!(
    create_event,
    GameCreateEvent,
    DataRequestType::GameCreate,
    |ev| None
);

pub struct GameAllFormingEvent;
data_request!(
    all_forming_event,
    GameAllFormingEvent,
    DataRequestType::GameAllForming,
    |ev| None
);

pub struct GameMyGamesEvent;
data_request!(
    my_games_event,
    GameMyGamesEvent,
    DataRequestType::GameMyGames,
    |ev| None
);