DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 35c61ecd4ec1aebfe2018df33617273d2531739d deck-builder/client/src/plugins/menu/ui/play/mod.rs -rw-r--r-- 961 bytes
35c61ecdJonni Liljamo feat(client): init game handlers module 1 year, 9 months ago
                                                                                
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/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::ecs::system::Resource;

mod ui;
pub use ui::*;

#[derive(Default, Resource)]
pub struct PlayScreenData {
    pub state: PlayScreenState,
    pub browse_state: PlayScreenBrowseState,
}

#[derive(Default, PartialEq, Clone)]
pub enum PlayScreenState {
    #[default]
    Main,
    CreateGame,
    InLobbyHost,
    InLobbyGuest,
}

impl PlayScreenState {
    pub fn display(&self) -> &str {
        match self {
            PlayScreenState::Main => "Play",
            PlayScreenState::CreateGame => "Create",
            PlayScreenState::InLobbyHost => "Lobby (Host)",
            PlayScreenState::InLobbyGuest => "Lobby (Guest)",
        }
    }
}

#[derive(Default, PartialEq)]
pub enum PlayScreenBrowseState {
    #[default]
    Forming,
    InProgress,
    Finished,
}