DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 1904a6d315db0911d22dbe459cfd39ac77c5b2ca deck-builder/client/src/plugins/async_tasks/req_game_details.rs -rw-r--r-- 1.2 KiB
1904a6d3Jonni Liljamo feat(client): sorta kinda check for end conditions 1 year, 4 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    api::{self, game::DetailsResponse},
    async_task_handle_call, async_task_start_call,
    plugins::{game::GameData, ParseGameStatusEvent},
    NetworkingOptions,
};

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use futures_lite::future;

#[derive(Component)]
pub struct GameDetailsCall(Task<DetailsResponse>);

#[derive(Clone)]
pub struct GameDetailsCallEvent {
    pub game_id: String,
}

async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| {
    api::game::details(&no, &ev.game_id)
});

async_task_handle_call!(
    GameDetailsCall,
    |_unused, _ihatethis, response, game_data, parse_ev_w| {
        match response {
            Err(_err) => panic!("game details failed, handle me"),
            Ok(resp) => {
                info!("game details for {}", resp.id);
                game_data.game = Some(resp);

                // start data parsing
                parse_ev_w.send(ParseGameStatusEvent {
                    game: game_data.game.as_ref().unwrap().clone(),
                });
            }
        }
    }
);