DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 1904a6d315db0911d22dbe459cfd39ac77c5b2ca deck-builder/client/src/plugins/async_tasks/req_game_create.rs -rw-r--r-- 901 bytes
1904a6d3Jonni Liljamo feat(client): sorta kinda check for end conditions 1 year, 4 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    api::{self, game::CreateResponse},
    async_task_handle_call, async_task_start_call,
    plugins::menu::MenuData,
    NetworkingOptions,
};

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use futures_lite::future;

#[derive(Component)]
pub struct GameCreateCall(Task<CreateResponse>);

#[derive(Clone)]
pub struct GameCreateCallEvent;

async_task_start_call!(GameCreateCallEvent, GameCreateCall, |_ev, no| {
    api::game::create(&no)
});

async_task_handle_call!(GameCreateCall, |response, _menu_data| {
    match response {
        Err(_err) => panic!("game create failed, handle me"),
        Ok(resp) => {
            info!("created game {}", resp.id);
        }
    }
});