DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 1904a6d315db0911d22dbe459cfd39ac77c5b2ca deck-builder/client-old-for-ref/src/plugins/menu_old/play/creategamecall.rs -rw-r--r-- 2.6 KiB
1904a6d3Jonni Liljamo feat(client): sorta kinda check for end conditions 1 year, 7 months ago
                                                                                
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
/*
 * This file is part of sdbclient
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::{
    prelude::*,
    tasks::{AsyncComputeTaskPool, Task},
};
use bevy_console::PrintConsoleLine;

use futures_lite::future;

use crate::{
    api::{self, game::ResponseCreateGame},
    cfg::{CfgDev, CfgUser},
    runtime::menu::{PlayMenuUIState, RTDMenu},
};

use super::CreateGameEvent;

struct CreateGameCallResponse {
    game: ResponseCreateGame,
}

#[derive(Component)]
pub(super) struct CreateGameCall(Task<CreateGameCallResponse>);

pub(super) fn start(
    mut events: EventReader<CreateGameEvent>,
    mut commands: Commands,
    cfg_dev: Res<CfgDev>,
    cfg_user: Res<CfgUser>,
    mut rtdmenu: ResMut<RTDMenu>,
) {
    for _event in events.iter() {
        let api_address = cfg_dev.api_server.clone();
        let token = cfg_user.user_token.clone();

        let thread_pool = AsyncComputeTaskPool::get();
        let task = thread_pool.spawn(async move {
            let create_game_response = api::game::create(api_address, token);

            CreateGameCallResponse {
                game: create_game_response,
            }
        });
        commands.spawn(CreateGameCall(task));
        rtdmenu.waiting_for_create_game_call = true;
    }
}

pub(super) fn handle(
    mut commands: Commands,
    mut create_game_call_tasks: Query<(Entity, &mut CreateGameCall)>,
    mut rtdmenu: ResMut<RTDMenu>,
    mut console: EventWriter<PrintConsoleLine>,
) {
    if create_game_call_tasks.is_empty() {
        return;
    }

    let (entity, mut task) = create_game_call_tasks.single_mut();
    if let Some(create_game_call_response) = future::block_on(future::poll_once(&mut task.0)) {
        rtdmenu.waiting_for_create_game_call = false;
        match create_game_call_response.game {
            ResponseCreateGame::Valid(res) => {
                rtdmenu.cur_game = Some(res.clone());
                rtdmenu.play_menu_ui_state = PlayMenuUIState::InLobbyHost;

                console.send(PrintConsoleLine::new(
                    format!("Created game with id: '{}'", res.id).into(),
                ));
            }
            ResponseCreateGame::Error(error) => {
                console.send(PrintConsoleLine::new(
                    format!("Game creation failed, got error: '{}'", error).into(),
                ));
            }
        }

        // Remove the task, since it's done now
        commands.entity(entity).remove::<CreateGameCall>();
        commands.entity(entity).despawn_recursive();
    }
}