DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 1809259d4ba12b2542fa465281503af35562d14b deck-builder/client/src/plugins/async_tasks/req_game_details.rs -rw-r--r-- 1008 bytes
1809259d — skye feat(client): update game details ui 1 year, 7 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, game::DetailsResponse}, NetworkingOptions,
    plugins::game::GameData,
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

#[derive(Component)]
pub struct GameDetailsCall(Task<DetailsResponse>);

#[derive(Clone)]
pub struct GameDetailsCallEvent {
    pub game_id: String,
}

async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| {
    let res = api::game::details(&no, &ev.game_id);

    res
});

async_task_handle_call!(GameDetailsCall, |response, _global, game_data| {
    match response {
        Err(_err) => panic!("game details failed, handle me"),
        Ok(resp) => {
            info!("game details for {}", resp.id);
            game_data.game = Some(resp);
        }
    }
});