/*
* This file is part of sdbclient
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::prelude::*;
use iyes_loopless::prelude::*;
use crate::runtime::menu::RTDMenu;
use super::MenuState;
mod ui;
mod allformingcall;
mod creategamecall;
mod joingamecall;
mod mygamescall;
struct CreateGameEvent;
struct AllFormingEvent;
struct JoinGameEvent;
struct MyGamesEvent;
pub(super) struct PlayMenuPlugin;
impl Plugin for PlayMenuPlugin {
fn build(&self, app: &mut App) {
app.add_loopless_state(PlayMenuState::None)
.add_event::<CreateGameEvent>()
.add_event::<AllFormingEvent>()
.add_event::<JoinGameEvent>()
.add_event::<MyGamesEvent>()
.add_enter_system(MenuState::Play, play_menu_setup)
.add_system_set(
ConditionSet::new()
.run_in_state(PlayMenuState::Visible)
.with_system(ui::show)
.with_system(creategamecall::start.run_on_event::<CreateGameEvent>())
.with_system(creategamecall::handle.run_if(waiting_for_create_game_call))
.with_system(allformingcall::start.run_on_event::<AllFormingEvent>())
.with_system(allformingcall::handle.run_if(waiting_for_all_forming_call))
.with_system(joingamecall::start.run_on_event::<JoinGameEvent>())
.with_system(joingamecall::handle.run_if(waiting_for_join_game_call))
.with_system(mygamescall::start.run_on_event::<MyGamesEvent>())
.with_system(mygamescall::handle.run_if(waiting_for_my_games_call))
.into(),
);
}
}
/// Play Menu State
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub(super) enum PlayMenuState {
None,
Visible,
}
fn play_menu_setup(mut commands: Commands) {
commands.insert_resource(NextState(PlayMenuState::Visible))
}
fn waiting_for_create_game_call(rtdmenu: Res<RTDMenu>) -> bool {
rtdmenu.waiting_for_create_game_call
}
fn waiting_for_all_forming_call(rtdmenu: Res<RTDMenu>) -> bool {
rtdmenu.waiting_for_all_forming_call
}
fn waiting_for_join_game_call(rtdmenu: Res<RTDMenu>) -> bool {
rtdmenu.waiting_for_join_game_call
}
fn waiting_for_my_games_call(rtdmenu: Res<RTDMenu>) -> bool {
rtdmenu.waiting_for_my_games_call
}