/*
* This file is part of sdbclient
* Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use bevy::{
prelude::*,
tasks::{AsyncComputeTaskPool, Task},
};
use bevy_console::PrintConsoleLine;
use futures_lite::future;
use crate::{api, cfg::CfgHidden};
/// This plugin will check if we can connect to the API
pub struct ConnectionCheckPlugin;
impl Plugin for ConnectionCheckPlugin {
fn build(&self, app: &mut App) {
app
// Start the check at the start
.add_startup_system(start_connection_check)
.add_system(handle_connection_check);
}
}
#[derive(Component)]
struct ConnectionCheck(Task<api::APIInfo>);
fn start_connection_check(mut commands: Commands, cfg_hidden: Res<CfgHidden>) {
let api_address = cfg_hidden.api_server.clone();
let thread_pool = AsyncComputeTaskPool::get();
let task = thread_pool.spawn(async move {
let api_info = api::info(api_address);
api_info
});
commands.spawn(ConnectionCheck(task));
}
fn handle_connection_check(
mut commands: Commands,
mut connection_check_tasks: Query<(Entity, &mut ConnectionCheck)>,
mut console: EventWriter<PrintConsoleLine>,
) {
for (entity, mut task) in &mut connection_check_tasks {
if let Some(api_info) = future::block_on(future::poll_once(&mut task.0)) {
console.send(PrintConsoleLine::new(
"API connection check passed".to_string(),
));
console.send(PrintConsoleLine::new(format!(
"API version: {}",
api_info.ver
)));
// Remove the task, since it's done now
commands.entity(entity).remove::<ConnectionCheck>();
commands.entity(entity).despawn_recursive();
}
}
}