DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 062d062fec67681f6837d6f5ae54ce1a45265912 deck-builder/client/src/plugins/async_tasks/req_login.rs -rw-r--r-- 1021 bytes
062d062f — skye feat(client): save games fetched to memory 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use crate::{
    async_task_start_call, async_task_handle_call,
    api::{self, user::LoginResponse}, NetworkingOptions,
    plugins::{menu::MenuData, MenuUIState},
};

use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;

#[derive(Component)]
pub struct LoginCall(Task<LoginResponse>);

#[derive(Clone)]
pub struct LoginCallEvent {
    pub email: String,
    pub password: String,
}

async_task_start_call!(LoginCallEvent, LoginCall, |ev, no| {
    let res = api::user::login(&mut no, &ev.email, &ev.password);

    res
});

async_task_handle_call!(LoginCall, |response, menu_data| {
    match response {
        Err(_err) => panic!("login failed, handle me"),
        Ok(resp) => {
            info!("logged in {}", resp.username);
            menu_data.ui_state = MenuUIState::Main;
        }
    }
});