DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 00f0dd3e957efb3c1cc145fca09c5c4785a9ebf2 deck-builder/shared/src/api/game/patch.rs -rw-r--r-- 731 bytes
00f0dd3eJonni Liljamo feat!(client, server, api, shared): revamp data requests! 1 year, 8 months ago
                                                                                
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/*
 * This file is part of laurelin/shared
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use reqwest;
use serde::{Deserialize, Serialize};

use crate::{error::api::APIError, types::game::PatchGame};

#[derive(Debug, Serialize, Deserialize)]
#[serde(untagged)]
pub enum ResponsePatchGame {
    Error(APIError),
    Valid(()),
}

pub fn patch(api_address: String, game_id: String, patch: PatchGame) -> ResponsePatchGame {
    let client = reqwest::blocking::Client::new();

    let resp = client
        .patch(format!("{}/game/{}", api_address, game_id))
        .json(&patch)
        .send()
        .unwrap();

    resp.json().unwrap()
}