DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 00f0dd3e957efb3c1cc145fca09c5c4785a9ebf2 deck-builder/api/src/actions/game/patch.rs -rw-r--r-- 688 bytes
00f0dd3eJonni Liljamo feat!(client, server, api, shared): revamp data requests! 1 year, 8 months ago
                                                                                
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/*
 * This file is part of laurelin/api
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use diesel::{ExpressionMethods, PgConnection, RunQueryDsl};
use laurelin_schema::schema::games;
use laurelin_shared::{error::api::APIError, types::game::PatchGame};
use uuid::Uuid;

pub(crate) fn patch(
    conn: &mut PgConnection,
    game_id: &str,
    patch: &PatchGame,
) -> Result<(), APIError> {
    // TODO: handle stuffs, yeah?
    let _update_res = diesel::update(games::table)
        .filter(games::id.eq(Uuid::try_parse(game_id).unwrap()))
        .set(patch)
        .execute(conn);

    Ok(())
}