feat(client): swap cur_game to be in global, and set it
feat!(client, server, api, shared): revamp data requests! * now even more generic than before * also implemented GET game/{id} * GET game/all_forming and game/my_games now return only ids * client now has a way to cache basic information about all games fetched in the play screen, reducing the amount of data transferred
chore(client, server, shared): update naia to 0.20.{0,1}
chore(client, server, api, shared): fix clippy lints
feat(client, server, shared): vittumainen bandage päälle, olkoot stna.
feat(client): enable other game browse views
feat: add id to CfgUser and AfterAuth
wip!(client, shared): re-enable browsing games, sota
feat(client): derive Reflect for some types
Merge remote branch 'origin/dev'
wip!(client, server, shared): initial updating to bevy 0.10
feat(client): settings menu stub
feat(client): show title in play menu
feat(client): center main menu
feat(client): enable the play menu in a crippled state
feat(client): move connect menu structs to mod from ui
feat(client): graceful exit with disconnect
feat(client): temporary new menu
fix(client): wrong title in menu
wip(client, server): handle auth and connecting