DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: cf16e4a75bc52fd3490fa19e27591f3b471275b1 deck-builder/client/src/plugins/networking/systems/events/receive/mod.rs -rw-r--r-- 5.6 KiB
feat(client): change users_cache to a HashMap, instead of a Vec
fix(client): softlock when trying to create another game
feat(client): swap cur_game to be in global, and set it
feat!(client, server, api, shared): revamp data requests!
 * now even more generic than before
 * also implemented GET game/{id}
 * GET game/all_forming and game/my_games now return only ids
 * client now has a way to cache basic information about all games
   fetched in the play screen, reducing the amount of data transferred
feat(client): revamp user details event, send it when needed
feat(client): user_cache_queue
feat(client): user cache, and PubUserDetails event
feat(client, server, shared): vittumainen bandage päälle, olkoot stna.
feat(client): handle create game datarequestresponse
feat(client, server, shared): implement cookie refreshing
feat: add id to CfgUser and AfterAuth
wip!(client, shared): re-enable browsing games, sota
Merge remote branch 'origin/dev'
wip!(client, server, shared): initial updating to bevy 0.10
fix(client): silence warnings in tick_events
fix(client): wait for AfterAuth before going to menu
feat(client, server): finally handle AfterAuth properly
feat(server, client): handle tick events, sorta
feat(client): handle AfterAuth message
fix(client): forgor log
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