WIP: something something changing to quinnet, cant be bothered rn
feat(client): change users_cache to a HashMap, instead of a Vec
fix(client): softlock when trying to create another game
feat(client): sort games in all_forming
feat(client): show player names in lobby screen
feat(client): swap cur_game to be in global, and set it
feat!(client, server, api, shared): revamp data requests! * now even more generic than before * also implemented GET game/{id} * GET game/all_forming and game/my_games now return only ids * client now has a way to cache basic information about all games fetched in the play screen, reducing the amount of data transferred
chore(client, server, shared): update naia to 0.20.{0,1}
chore(client, server, api, shared): fix clippy lints
feat(client): revamp user details event, send it when needed
feat(client): user_cache_queue
feat(client): user cache, and PubUserDetails event
feat(client, server, shared): vittumainen bandage päälle, olkoot stna.
feat(client): handle create game datarequestresponse
feat(client): enable other game browse views
feat(client, server, shared): implement cookie refreshing
feat: add id to CfgUser and AfterAuth
wip!(client, shared): re-enable browsing games, sota
feat(client): derive Reflect for some types
feat!(client, server): finish transition to bevy 0.10, and in addition * change from bevy_inspector_egui to bevy_editor_pls * remove iyes_loopless, as it is now obsolete * remove bevy_console and swap logs to terminal only, in preperation for my own console logging crate