WIP: something something changing to quinnet, cant be bothered rn
feat(client): change users_cache to a HashMap, instead of a Vec
feat(client): swap cur_game to be in global, and set it
feat!(client, server, api, shared): revamp data requests! * now even more generic than before * also implemented GET game/{id} * GET game/all_forming and game/my_games now return only ids * client now has a way to cache basic information about all games fetched in the play screen, reducing the amount of data transferred
chore(client, server, api, shared): fix clippy lints
feat(client): user_cache_queue
feat(client): user cache, and PubUserDetails event
feat(client): derive Reflect for some types
feat!(client, server): finish transition to bevy 0.10, and in addition * change from bevy_inspector_egui to bevy_editor_pls * remove iyes_loopless, as it is now obsolete * remove bevy_console and swap logs to terminal only, in preperation for my own console logging crate
Merge remote branch 'origin/dev'
wip!(client, server, shared): initial updating to bevy 0.10
feat(client): graceful exit with disconnect
wip(client): disable runtime data for now
chore(client): remove unused init_networking
feat(client): add separate networking plugin, a few event stubs
chore(client): remove unused remove_ui
feat(client): remove belly dep, disable UI for rework
feat!(client, shared): move api calls to shared, dep shuffle, and remove connection check stage
fix(client): add TODO about server IP
feat(client): connect to server (temporarily hard coded url)