DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 83c6d89e1b08426cc9571a15a179397e95ceeab5 deck-builder/client/src/plugins/menu d---------
feat(client): sort games in all_forming
feat(client): show player names in lobby screen
feat(client): swap cur_game to be in global, and set it
feat!(client, server, api, shared): revamp data requests!
 * now even more generic than before
 * also implemented GET game/{id}
 * GET game/all_forming and game/my_games now return only ids
 * client now has a way to cache basic information about all games
   fetched in the play screen, reducing the amount of data transferred
chore(client, server, shared): update naia to 0.20.{0,1}
chore(client, server, api, shared): fix clippy lints
feat(client, server, shared): vittumainen bandage päälle, olkoot stna.
feat(client): enable other game browse views
feat: add id to CfgUser and AfterAuth
wip!(client, shared): re-enable browsing games, sota
feat(client): derive Reflect for some types
feat!(client, server): finish transition to bevy 0.10, and in addition
* change from bevy_inspector_egui to bevy_editor_pls
* remove iyes_loopless, as it is now obsolete
* remove bevy_console and swap logs to terminal only, in preperation
  for my own console logging crate
Merge remote branch 'origin/dev'
wip!(client, server, shared): initial updating to bevy 0.10
feat(client): settings menu stub
feat(client): show title in play menu
feat(client): center main menu
feat(client): enable the play menu in a crippled state
chore(client): cleanup old login/register screens
feat(client): move connect menu structs to mod from ui
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