feat!(client, server, api, shared): revamp data requests!
* now even more generic than before
* also implemented GET game/{id}
* GET game/all_forming and game/my_games now return only ids
* client now has a way to cache basic information about all games
fetched in the play screen, reducing the amount of data transferred
feat(client): revamp user details event, send it when needed
feat(client): user_cache_queue
feat(client): user cache, and PubUserDetails event
feat(client, server, shared): vittumainen bandage päälle, olkoot stna.
feat(client): handle create game datarequestresponse
feat(client, server, shared): implement cookie refreshing
feat: add id to CfgUser and AfterAuth
wip!(client, shared): re-enable browsing games, sota
feat!(client, server): finish transition to bevy 0.10, and in addition
* change from bevy_inspector_egui to bevy_editor_pls
* remove iyes_loopless, as it is now obsolete
* remove bevy_console and swap logs to terminal only, in preperation
for my own console logging crate
Merge remote branch 'origin/dev'
wip!(client, server, shared): initial updating to bevy 0.10
fix(client): silence warnings in tick_events
fix(client): wait for AfterAuth before going to menu
feat(client, server): finally handle AfterAuth properly
feat(server, client): handle tick events, sorta
feat(client): handle AfterAuth message
feat(client, server, shared): new login/register
wip(client, server): handle auth and connecting