feat!(client, server, api, shared): revamp data requests! * now even more generic than before * also implemented GET game/{id} * GET game/all_forming and game/my_games now return only ids * client now has a way to cache basic information about all games fetched in the play screen, reducing the amount of data transferred
chore(client, server, shared): update naia to 0.20.{0,1}
chore(client, server, api, shared): fix clippy lints
fix(api, server, shared): dont do drugs and api
feat(server, shared): PubUserDetails datarequest
feat(client, server, shared): vittumainen bandage päälle, olkoot stna.
feat(client, server, shared): implement cookie refreshing
feat: add id to CfgUser and AfterAuth
feat(server, shared): handle currently existing datarequests
feat(server): serde_json dep
feat(server): store user cookies in memory
chore(server): add note about existing cookie authentication
feat!(client, server): finish transition to bevy 0.10, and in addition * change from bevy_inspector_egui to bevy_editor_pls * remove iyes_loopless, as it is now obsolete * remove bevy_console and swap logs to terminal only, in preperation for my own console logging crate
Merge remote branch 'origin/dev'
wip!(client, server, shared): initial updating to bevy 0.10
fix(server): remove aa_details for user from temp after sending
feat(client, server): finally handle AfterAuth properly
feat(server): recieve tick buffer messages
feat(server, client): handle tick events, sorta
feat(server, shared): send an AfterAuth payload to the client after auth