feat(sdbapi): add GAMESTATE_CANCELLED
1 files changed, 1 insertions(+), 0 deletions(-) M sdbapi/models/game.go
M sdbapi/models/game.go => sdbapi/models/game.go +1 -0
@@ 18,6 18,7 @@ const ( GAMESTATE_FORMING uint8 = 0 GAMESTATE_INPROGRESS uint8 = 1 GAMESTATE_FINISHED uint8 = 2 + GAMESTATE_CANCELLED uint8 = 3 ) type Game struct {