DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

c39a0d1ef3bb335aee1d605f6c3ee6f095499820 — Jonni Liljamo 1 year, 8 months ago fb224df
fix(sdbapi): remove redundant checks for user
M sdbapi/auth/auth.go => sdbapi/auth/auth.go +11 -0
@@ 9,6 9,7 @@
package auth

import (
	"api/db"
	"errors"
	"os"
	"time"


@@ 66,5 67,15 @@ func ValidateJWTToken(userToken string) (claims *JWTClaims, err error) {
		return
	}

	// Auth should match a registered user
	// NOTE: Technically auth should always match a registered user, but just in-case.
	// TOFIX: Or, now that I think about it, I should run some tests to see if this
	//        truly is just dumb to check.
	_, uerr := db.GetUserByEmail(claims.Email)
	if uerr != nil {
		err = errors.New("user does not exist")
		return
	}

	return
}

M sdbapi/handlers/allforming.go => sdbapi/handlers/allforming.go +0 -9
@@ 18,15 18,6 @@ import (
)

func FormingGames(c *gin.Context) {
	// Auth should match a registered user
	// NOTE: Technically auth should always match a registered user, but just in-case.
	_, err := db.GetUserByEmail(c.GetString("email"))
	if err != nil {
		c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized})
		c.Abort()
		return
	}

	var games []models.Game
	records := db.DbConn.Where("state = ?", models.GAMESTATE_FORMING).Find(&games)
	if records.Error != nil {

M sdbapi/handlers/gamecreate.go => sdbapi/handlers/gamecreate.go +1 -12
@@ 18,18 18,7 @@ import (
)

func CreateGame(c *gin.Context) {
	// Auth should match a registered user
	// NOTE: Technically auth should always match a registered user, but just in-case.
	var p1 models.User

	user, err := db.GetUserByEmail(c.GetString("email"))
	if err != nil {
		c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized})
		c.Abort()
		return
	} else {
		p1 = user
	}
	p1, _ := db.GetUserByEmail(c.GetString("email"))

	var game models.Game


M sdbapi/handlers/gameinfo.go => sdbapi/handlers/gameinfo.go +0 -9
@@ 29,14 29,5 @@ func GameInfo(c *gin.Context) {
		return
	}

	// Auth should match a registered user
	// NOTE: Technically auth should always match a registered user, but just in-case.
	_, err := db.GetUserByEmail(c.GetString("email"))
	if err != nil {
		c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized})
		c.Abort()
		return
	}

	c.JSON(http.StatusOK, gin.H{"id": game.ID, "state": game.State, "p1": game.P1, "p2": game.P2})
}