DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

da3cdb5843a022f5b2f6d8ade6255715fa252ff9 — Jonni Liljamo 1 year, 5 months ago e8e1276
wip(client): better log ui
2 files changed, 120 insertions(+), 1 deletions(-)

A client/src/plugins/game/ui/log.rs
M client/src/plugins/game/ui/mod.rs
A client/src/plugins/game/ui/log.rs => client/src/plugins/game/ui/log.rs +117 -0
@@ 0,0 1,117 @@
/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;

use crate::AppState;

pub struct LogPlugin;

impl Plugin for LogPlugin {
    fn build(&self, app: &mut App) {
        app.add_event::<UpdateLogEvent>()
            .add_system(setup_log.in_schedule(OnEnter(AppState::InGame)))
            .add_system(update_log_button)
            .add_system(toggle_log.run_if(on_event::<ToggleLogEvent>()))
            .add_system(update_log.run_if(on_event::<UpdateLogEvent>()));
    }
}

pub struct ToggleLogEvent;
pub struct UpdateLogEvent;

const NORMAL_BUTTON: Color = Color::rgb(0.15, 0.15, 0.15);
const HOVERED_BUTTON: Color = Color::rgb(0.25, 0.25, 0.25);
const PRESSED_BUTTON: Color = Color::rgb(0.35, 0.75, 0.35);

#[derive(Component)]
struct LogButton;
#[derive(Component)]
struct LogList;

fn setup_log(mut commands: Commands, asset_server: Res<AssetServer>) {
    // setup a button for log toggle
    // setup the log ui itself, with hidden visibility

    let font = asset_server.load("fonts/FiraMono-Bold.ttf");

    commands
        .spawn((NodeBundle {
            style: Style {
                position_type: PositionType::Absolute,
                position: UiRect {
                    top: Val::Px(20.),
                    right: Val::Px(20.),
                    ..Default::default()
                },
                ..Default::default()
            },
            ..Default::default()
        },))
        .with_children(|parent| {
            parent
                .spawn((
                    ButtonBundle {
                        style: Style {
                            size: Size::new(Val::Px(75.), Val::Px(35.)),
                            // center child text
                            justify_content: JustifyContent::Center,
                            align_items: AlignItems::Center,
                            ..Default::default()
                        },
                        background_color: NORMAL_BUTTON.into(),
                        ..Default::default()
                    },
                    LogButton,
                ))
                .with_children(|parent| {
                    parent.spawn((
                        TextBundle::from_section(
                            "Log",
                            TextStyle {
                                font: font.clone(),
                                font_size: 20.,
                                color: Color::WHITE,
                            },
                        ),
                    ));
                });
        });
}

fn update_log_button(
    mut interaction_query: Query<
        (&Interaction, &mut BackgroundColor),
        (Changed<Interaction>, With<LogButton>),
    >,
    mut ul_ev_w: EventWriter<UpdateLogEvent>,
) {
    for (interaction, mut color) in &mut interaction_query {
        match interaction {
            Interaction::Clicked => {
                *color = PRESSED_BUTTON.into();
                ul_ev_w.send(UpdateLogEvent);
            }
            Interaction::Hovered => {
                *color = HOVERED_BUTTON.into();
            }
            Interaction::None => {
                *color = NORMAL_BUTTON.into();
            }
        }
    }
}

fn toggle_log() {
    // toggle the node visibility, see the state button for e.g
}

fn update_log() {
    // despawn the children ui nodes, and create new ones.
    // update log ui scrolling items with... log items
}

M client/src/plugins/game/ui/mod.rs => client/src/plugins/game/ui/mod.rs +3 -1
@@ 18,13 18,15 @@ use crate::{

use super::{GameData, RefreshGameEvent};

mod log;
mod state_button;

pub struct GameUIPlugin;

impl Plugin for GameUIPlugin {
    fn build(&self, app: &mut App) {
        app.add_plugin(state_button::StateButtonPlugin)
        app.add_plugin(log::LogPlugin)
            .add_plugin(state_button::StateButtonPlugin)
            .add_system(dev_details_ui.run_if(in_state(AppState::InGame)))
            .add_system(setup_details.in_schedule(OnEnter(AppState::InGame)))
            .add_systems((