@@ 11,7 11,7 @@ use bevy_rapier3d::prelude::*;
use crate::{api::game::Game, game_status::GameStatus, AppState, Global};
-use self::supply::SpawnSupplyPilesEvent;
+use self::{hand::SpawnHandEvent, supply::SpawnSupplyPilesEvent};
use super::GameDetailsCallEvent;
@@ 85,6 85,10 @@ fn handle_refresh_game_event(
pub struct FinishedRefreshGameEvent;
-fn handle_finished_refresh_game_event(mut ssp_ev_w: EventWriter<SpawnSupplyPilesEvent>) {
+fn handle_finished_refresh_game_event(
+ mut ssp_ev_w: EventWriter<SpawnSupplyPilesEvent>,
+ mut sh_ev_w: EventWriter<SpawnHandEvent>,
+) {
ssp_ev_w.send(SpawnSupplyPilesEvent);
+ sh_ev_w.send(SpawnHandEvent);
}