M sdbapi/apierror/apierror.go => sdbapi/apierror/apierror.go +1 -0
@@ 23,4 23,5 @@ const (
GameNotFound string = "game not found"
GameCreationFailed string = "game creation failed"
GetAllFormingFailed string = "something went wrong while fetching all forming games"
+ GameStatePatchFailed string = "failed to patch game state"
)
A sdbapi/handlers/patchgamestate.go => sdbapi/handlers/patchgamestate.go +56 -0
@@ 0,0 1,56 @@
+/*
+ * This file is part of sdbapi
+ * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
+ *
+ * Licensed under GPL-3.0-only.
+ * See LICENSE for licensing information.
+ */
+
+package handlers
+
+import (
+ "api/apierror"
+ "api/db"
+ "api/models"
+ "net/http"
+
+ "github.com/gin-gonic/gin"
+)
+
+func PatchGameState(c *gin.Context) {
+ id := c.Param("id")
+
+ // Check if the game exists
+ var game models.Game
+ record := db.DbConn.Where("id = ?", id).First(&game)
+ if record.Error != nil {
+ c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound})
+ c.Abort()
+ return
+ }
+
+ // Get the user who requested the patching, and verify that they are the game creator (p1)
+ p1, _ := db.GetUserByEmail(c.GetString("email"))
+ if game.P1 != p1.ID {
+ c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized})
+ c.Abort()
+ return
+ }
+
+ var patchedGame models.Game
+ if err := c.ShouldBindJSON(&patchedGame); err != nil {
+ c.JSON(http.StatusBadRequest, gin.H{"error": apierror.InvalidInput})
+ c.Abort()
+ return
+ }
+
+ updatedRecord := db.DbConn.Model(&game).Update("state", patchedGame.State)
+ if updatedRecord.Error != nil {
+ c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.GameStatePatchFailed})
+ c.Abort()
+ return
+ }
+
+ // Don't have anything to return
+ c.JSON(http.StatusNoContent, nil)
+}
M sdbapi/main.go => sdbapi/main.go +1 -1
@@ 50,7 50,7 @@ func createRouter() *gin.Engine {
game.GET("/:id", handlers.GameInfo)
game.GET("/all_forming", handlers.FormingGames)
game.POST("/create", handlers.CreateGame)
- //game.PATCH("/:id/state", handlers.PatchGameState)
+ game.PATCH("/:id/state", handlers.PatchGameState)
//game.GET("/for_user/:id", handlers.UsersGames)
}
}