DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

7cea5a120afe2af8310cc46677f0849d87aeac2e — Jonni Liljamo 1 year, 8 months ago de9883d
feat(sdbapi): endpoint for patching game state
3 files changed, 58 insertions(+), 1 deletions(-)

M sdbapi/apierror/apierror.go
A sdbapi/handlers/patchgamestate.go
M sdbapi/main.go
M sdbapi/apierror/apierror.go => sdbapi/apierror/apierror.go +1 -0
@@ 23,4 23,5 @@ const (
	GameNotFound       string = "game not found"
	GameCreationFailed string = "game creation failed"
	GetAllFormingFailed string = "something went wrong while fetching all forming games"
	GameStatePatchFailed string = "failed to patch game state"
)

A sdbapi/handlers/patchgamestate.go => sdbapi/handlers/patchgamestate.go +56 -0
@@ 0,0 1,56 @@
/*
 * This file is part of sdbapi
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

package handlers

import (
	"api/apierror"
	"api/db"
	"api/models"
	"net/http"

	"github.com/gin-gonic/gin"
)

func PatchGameState(c *gin.Context) {
	id := c.Param("id")

	// Check if the game exists
	var game models.Game
	record := db.DbConn.Where("id = ?", id).First(&game)
	if record.Error != nil {
		c.JSON(http.StatusNotFound, gin.H{"error": apierror.GameNotFound})
		c.Abort()
		return
	}

	// Get the user who requested the patching, and verify that they are the game creator (p1)
	p1, _ := db.GetUserByEmail(c.GetString("email"))
	if game.P1 != p1.ID {
		c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized})
		c.Abort()
		return
	}

	var patchedGame models.Game
	if err := c.ShouldBindJSON(&patchedGame); err != nil {
		c.JSON(http.StatusBadRequest, gin.H{"error": apierror.InvalidInput})
		c.Abort()
		return
	}

	updatedRecord := db.DbConn.Model(&game).Update("state", patchedGame.State)
	if updatedRecord.Error != nil {
		c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.GameStatePatchFailed})
		c.Abort()
		return
	}

	// Don't have anything to return
	c.JSON(http.StatusNoContent, nil)
}

M sdbapi/main.go => sdbapi/main.go +1 -1
@@ 50,7 50,7 @@ func createRouter() *gin.Engine {
			game.GET("/:id", handlers.GameInfo)
			game.GET("/all_forming", handlers.FormingGames)
			game.POST("/create", handlers.CreateGame)
			//game.PATCH("/:id/state", handlers.PatchGameState)
			game.PATCH("/:id/state", handlers.PatchGameState)
			//game.GET("/for_user/:id", handlers.UsersGames)
		}
	}