DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: f0187cdc22d4ae58c013b73348fc79ad3afbd21b deck-builder/sdbapi/handlers/gamecreate.go -rw-r--r-- 1.4 KiB
f0187cdcJonni Liljamo fix(sdbapi): Dockerfile broke after 529726cf 1 year, 11 months ago
                                                                                
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/*
 * This file is part of sdbapi
 * Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

package handlers

import (
	"api/apierror"
	"api/auth"
	"api/db"
	"api/models"
	"net/http"

	"github.com/gin-gonic/gin"
	"github.com/golang-jwt/jwt/v4"
)

func CreateGame(c *gin.Context) {
	// Auth should match a registered user
	tokenString := c.Request.Header.Get("Authorization")
	token, _ := jwt.ParseWithClaims(tokenString, &auth.JWTClaims{}, func(token *jwt.Token) (interface{}, error) {
		return []byte(auth.JWTSecret), nil
	})

	var p1 models.User

	if claims, ok := token.Claims.(*auth.JWTClaims); ok && token.Valid {
		// Check if the email in the claims matches a user in the database
		// NOTE: Technically we should never end up here, but just in-case.
		user, err := db.GetUserByEmail(claims.Email)
		if err != nil {
			c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized})
			c.Abort()
			return
		} else {
			p1 = user
		}
	} else {
		c.JSON(http.StatusNotFound, gin.H{"error": apierror.Placeholder})
		c.Abort()
		return
	}

	var game models.Game

	game.P1 = p1.ID
	game.State = models.GAMESTATE_FORMING

	entry := db.DbConn.Create(&game)
	if entry.Error != nil {
		c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.GameCreationFailed})
		c.Abort()
		return
	}

	c.JSON(http.StatusCreated, gin.H{"id": game.ID})
}