/*
* This file is part of sdbapi
* Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
package handlers
import (
"api/apierror"
"api/auth"
"api/db"
"api/models"
"net/http"
"github.com/gin-gonic/gin"
"github.com/golang-jwt/jwt/v4"
)
func CreateGame(c *gin.Context) {
// Auth should match a registered user
tokenString := c.Request.Header.Get("Authorization")
token, _ := jwt.ParseWithClaims(tokenString, &auth.JWTClaims{}, func(token *jwt.Token) (interface{}, error) {
return []byte(auth.JWTSecret), nil
})
var p1 models.User
if claims, ok := token.Claims.(*auth.JWTClaims); ok && token.Valid {
// Check if the email in the claims matches a user in the database
// NOTE: Technically we should never end up here, but just in-case.
user, err := db.GetUserByEmail(claims.Email)
if err != nil {
c.JSON(http.StatusUnauthorized, gin.H{"error": apierror.NotAuthorized})
c.Abort()
return
} else {
p1 = user
}
} else {
c.JSON(http.StatusNotFound, gin.H{"error": apierror.Placeholder})
c.Abort()
return
}
var game models.Game
game.P1 = p1.ID
game.State = models.GAMESTATE_FORMING
entry := db.DbConn.Create(&game)
if entry.Error != nil {
c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.GameCreationFailed})
c.Abort()
return
}
c.JSON(http.StatusCreated, gin.H{"id": game.ID})
}