DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: d3a667702c2b38c541448eb2418db62e24bd29b8 deck-builder/.archived/sdbapi/handlers/gamecreate.go -rw-r--r-- 662 bytes
d3a66770Jonni Liljamo feat(client): move connect screen stuff to own module 1 year, 9 months ago
                                                                                
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/*
 * This file is part of sdbapi
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

package handlers

import (
	"api/apierror"
	"api/db"
	"api/models"
	"net/http"

	"github.com/gin-gonic/gin"
)

func CreateGame(c *gin.Context) {
	host, _ := db.GetUserByEmail(c.GetString("email"))

	var game models.Game

	game.HostID = host.ID
	game.State = models.GAMESTATE_FORMING

	entry := db.DbConn.Create(&game)
	if entry.Error != nil {
		c.JSON(http.StatusInternalServerError, gin.H{"error": apierror.GameCreationFailed})
		c.Abort()
		return
	}

	c.JSON(http.StatusCreated, game)
}