/*
* This file is part of laurelin_client
* Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
*
* Licensed under GPL-3.0-only.
* See LICENSE for licensing information.
*/
use crate::{
async_task_start_call, async_task_handle_call,
api::{self, game::DetailsResponse}, NetworkingOptions,
plugins::game::GameData,
};
use bevy::{prelude::*, tasks::{Task, AsyncComputeTaskPool}};
use futures_lite::future;
#[derive(Component)]
pub struct GameDetailsCall(Task<DetailsResponse>);
#[derive(Clone)]
pub struct GameDetailsCallEvent {
pub game_id: String,
}
async_task_start_call!(GameDetailsCallEvent, GameDetailsCall, |ev, no| {
let res = api::game::details(&no, &ev.game_id);
res
});
async_task_handle_call!(GameDetailsCall, |response, _global, game_data| {
match response {
Err(_err) => panic!("game details failed, handle me"),
Ok(resp) => {
info!("game details for {}", resp.id);
game_data.game = Some(resp);
}
}
});