DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: a41094c2d4cae7544b7377360227af2cf44d1fa1 deck-builder/sdbclient/src/util/eguipwd.rs -rw-r--r-- 1.1 KiB
a41094c2Jonni Liljamo docs(sdbapi): document /game/my_games endpoint 1 year, 11 months ago
                                                                                
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/*
 * This file is part of sdbclient
 * Copyright (C) 2022 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy_egui::egui;

fn password_ui(ui: &mut egui::Ui, password: &mut String) -> egui::Response {
    let state_id = ui.id().with("show_plaintext");

    let mut show_plaintext = ui.data().get_temp::<bool>(state_id).unwrap_or(false);

    let result = ui.with_layout(egui::Layout::right_to_left(egui::Align::Center), |ui| {
        let response = ui
            .add(egui::SelectableLabel::new(show_plaintext, "👁"))
            .on_hover_text("Show/hide password");

        if response.clicked() {
            show_plaintext = !show_plaintext;
        }

        ui.add_sized(
            ui.available_size(),
            egui::TextEdit::singleline(password).password(!show_plaintext),
        );
    });

    ui.data().insert_temp(state_id, show_plaintext);

    result.response
}

pub fn password(password: &mut String) -> impl egui::Widget + '_ {
    move |ui: &mut egui::Ui| password_ui(ui, password)
}