DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 83c6d89e1b08426cc9571a15a179397e95ceeab5 deck-builder/client/src/plugins/networking/systems/events/send/user.rs -rw-r--r-- 1.4 KiB
83c6d89eJonni Liljamo fix(client): softlock when trying to create another game 1 year, 8 months ago
                                                                                
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/*
 * This file is part of laurelin/client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::{EventReader, ResMut};
use laurelin_shared::{
    server::{
        channels::DataRequestChannel,
        messages::{DataRequest, DataRequestType},
    },
    types::user::UserPub,
};
use naia_bevy_client::Client;

use crate::Global;

pub struct PubUserDetailsEvent {
    pub id: String,
}

pub fn pub_user_details_event(
    mut ev: EventReader<PubUserDetailsEvent>,
    mut client: Client,
    mut global: ResMut<Global>,
) {
    for ev in ev.iter() {
        // check if already in cache OR in cache queue
        if !global
            .users_cache
            .iter()
            .filter(|&u| u.id == ev.id)
            .cloned()
            .collect::<Vec<UserPub>>()
            .is_empty()
        {
            return;
        }

        if !global
            .users_cache_queue
            .iter()
            .filter(|&id| id == &ev.id)
            .cloned()
            .collect::<Vec<String>>()
            .is_empty()
        {
            return;
        }

        // add to cache queue
        global.users_cache_queue.push(ev.id.clone());

        // send request
        client.send_message::<DataRequestChannel, DataRequest>(&DataRequest::new(
            DataRequestType::PubUserDetails as u8,
            Some(ev.id.clone()),
        ));
    }
}