DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 7c1764c44b4a629ac3fe65a246e84a11cd6b4389 deck-builder/client/src/plugins/game/mod.rs -rw-r--r-- 1.6 KiB
7c1764c4Jonni Liljamo feat(client): init rapier things, but leave for now 1 year, 5 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use bevy_rapier3d::prelude::*;

use crate::{api::game::Game, Global, AppState, game_status::GameStatus};

use self::card::VisualCardBundle;

use super::GameDetailsCallEvent;

mod ui;
mod card;

pub struct GamePlugin;

impl Plugin for GamePlugin {
    fn build(&self, app: &mut App) {
        app.insert_resource(GameData::default())
            .add_plugin(ui::GameUIPlugin)
            .add_system(game_setup.in_schedule(OnEnter(AppState::InGame)));
    }
}

#[derive(Resource)]
pub struct GameData {
    pub game: Option<Game>,
    pub game_status: Option<GameStatus>,

    pub parsing_data: bool,
}

impl Default for GameData {
    fn default() -> Self {
        Self {
            game: None,
            game_status: None,

            parsing_data: false,
        }
    }
}

fn game_setup(
    mut commands: Commands,
    mut details_ev_w: EventWriter<GameDetailsCallEvent>,
    global: Res<Global>,
) {
    details_ev_w.send(GameDetailsCallEvent {
        game_id: global.cur_game_id.clone(),
    });

    // create the playing surface
    commands
        .spawn(Collider::cuboid(20., 0.5, 20.))
        .insert(TransformBundle::from(Transform::from_xyz(0., 0., 0.)));

    commands.spawn(VisualCardBundle {
        transform: Transform {
                translation: Vec3 { x: 0., y: 3., z: 0. },
                rotation: Quat::from_euler(EulerRot::XYZ, -90., 0., 0.),
                ..Default::default()
            },
        ..Default::default()
    });
}