DEVELOPMENT ENVIRONMENT

~liljamo/deck-builder

ref: 7210bf367de8973d3710f324b65ad31b9fc4e7bd deck-builder/client/src/plugins/menu/ui/mod.rs -rw-r--r-- 1.4 KiB
7210bf36Jonni Liljamo feat(client): impl api calls for game endpoints 1 year, 8 months ago
                                                                                
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/*
 * This file is part of laurelin_client
 * Copyright (C) 2023 Jonni Liljamo <jonni@liljamo.com>
 *
 * Licensed under GPL-3.0-only.
 * See LICENSE for licensing information.
 */

use bevy::prelude::*;
use bevy_egui::{EguiContexts, egui};

use crate::plugins::{LoginCallEvent, RegisterCallEvent};

pub use super::{MenuData, MenuUIState};

mod login;
mod register;

mod browse;

pub fn ui(
    mut contexts: EguiContexts,
    mut data: ResMut<MenuData>,
    mut login_ev_w: EventWriter<LoginCallEvent>,
    mut register_ev_w: EventWriter<RegisterCallEvent>,
) {
    egui::Window::new(format!("{:?}", data.ui_state))
        .collapsible(false)
        .resizable(false)
        .anchor(egui::Align2::CENTER_CENTER, egui::Vec2::ZERO)
        .show(contexts.ctx_mut(), |ui| {
        match data.ui_state {
            MenuUIState::Loading => {
                ui.horizontal(|ui| {
                    ui.spinner();
                    ui.label("something may or may not be happening");
                });
            }
            MenuUIState::Login => login::view(ui, &mut data, &mut login_ev_w),
            MenuUIState::Register => register::view(ui, &mut data, &mut register_ev_w),
            MenuUIState::Main => {
                if ui.button("Play").clicked() {
                    data.ui_state = MenuUIState::Browse;
                }
            }
            MenuUIState::Browse => browse::view(ui, &mut data),
        }
    });
}